Woo for seasoned Yade users¶
Woo is an evolution of Yade and inherits some of its code and much of its ideas. We attempt to list key differences, which should help you get started with Woo, if you already have a good experience with Yade.
Woo is a python-importable module. You can do
import wooin any Python script.
Supports additional serialization formats, some of them human-readable.
Python’s standard setuptools can be used to build Woo, both under Windows and Linux.
Windows installer is provided (http://launchpad.net/woo/+download)
Many features in Yade are not newly implemented, such as contact models.
Each particle is defined via
Node(or several nodes), which can be shared among particles.
Contacts define local coordinates (via contact node), and their geometry is handles uniformly.
Unlimited number of
woo.core.Sceneobjects, which can run in parallel. The one manipulated with the UI is always
Rendering code is moved away from
woo.gl.Rendererto appropriate functors.
woo.gl.NodeGlRepfor their own representation in OpenGL.
Enhanced inspection and manipulation of objects through the UI – choices, bitfields, arrays, hiding attributes.
Pure-python classes deriving from
woo.core.Object, including user-iterface.
Simulations (preprocessors) can define their custom UI for given problem.
XLS format supported at the input side.
Results from each job can be saved to sqlite database, and are automatically converted to XLS file.
Report issues or inclarities to github.